Sailor's Guide, Lion, Jackal, Panther, Eel, Lizard, Bat, Fox, Hawk, Toad, Empty Throne
Wendigo, Chariot of the Dead, Solemn Watcher
Abomination, Rattosh, the Vielwarden, Obelisk of Menhir, Dying God
Helm: Vampire Gaze
Chest: Black Hades
Weapons: Bloodmoon & Bloodsun
Belt: Nosferatu's Coil
Amulet: Saracen's Chance
Relic: Titan's Trinket with concentration
Gloves: Dracul's, Hellmouth or Steelrend
Boots: Gore Riders
Medal: Annihilus or a good GD vitality/chaos one.
Shoulders: Something good.
rings: Bul-Khathos 2x or some good GD vitality/chaos/bleeding ones.
Components / Augments
2 or 3 Gul runes, with Lo or Pul added in, depending if you want to focus more vs demons, or jsut get higher crit dmg vs everything.
act4 offensive merc as usual.
Acid/elemental to vitality damage facets
Paladin: Sacrifice, Fanatism, Zeal, 1 point in charge
Druid: Feral Rage, Werewolf, Oak spirit, Fury, Lycanthrophy, few spare points in hurricane.
Occultist: Soleals Fire+Second Rite, Seal of Consumption + Destruction, Curse of Frailty (1 point) with Vulnerability (maxed), Blood of Dreeg + Aspect of the Guardian (both maxed), and some points in the pet line with the buffs they give maxed.
There are 2 versions, 1 with druid+occultist, 1 with paladin+occultist. The druid one does less damage but is a lot tankier as it can also out-regen the life cost from the aura's. Paladin will stay at 1 life unlesss you attack. So it plays like the movie Crank, you gotta keep fighting else you lose.
With paladin, keep zeal charges up and then keep using sacrifice. With druid, keep feral rage charges up and then fury (or just only feral rage).
With paladin you have more spare points for the occultist pets, so keep that in mind. With the paladin+occultist set up the 2 pets do quite well vs the normal content even without this being a pure-pet build
Devotions: only the first 2 from Obelisk of Menhir (for defense), and partially took Abomination (The Chaos/vitality arm minus the skill, and the first node in acid arm)
Leveling Guide (If Applicable)