Basic Ele Javazon

Author:
Beefy2
Rot Version:
0.6.3.0
Strengths:
All-Around
Classes:
Primary:
Secondary:
Amazon
Sorceress
helliontest.PNG
Rate this BuildNeeds workNot greatGoodGreatAmazingRate this Build
helliontest.PNG
helliontest.PNG
helliontest.PNG
Devotions
Tier:1
Toad, Quill, Empty Throne, Eel, Lotus, Panther, Scholar's Light
Tier:1I
Widow, Solemn Watcher, Bard's Harp, Harvestman's Scythe, Rhowan's Crown
Tier:1II
Attack Seru, the Mirage, Azrakaa, the Eternal Sands, Korvaak, the Eldritch Sun, Obelisk of Menhir, Tree of Life
Gear

Helm: Lore -> Shako/Andy Visage/Myth Mavs/Royal Bone Helm
Chest: Stealth -> Peace/Enlightenment -> Fort/CoH/Arkaine's/Enigma. Fort is best for weapon damage focus (zon/pally usually. CoH is always good)
Weapon: Serenity->Myrinas/Titan's/Thunderstroke -> Mythical Tstrokes/Myth Demons Arch/Myth Titans
Shield/Offhand: Anything -> Splendor -> Spirit/Dragonscale/Exile (Dragonscale for sorc hydra damage, Spirit for all skills, Exile for pally skills and very good tanky stats)
Offhand: You can use one for zon/sorc for more hydra CDR and nice offensive stats. Palashias is good, as are some GD ones
Amulet: Maras/Seraphs (highlords if you want to focus on charged strike speed)
Rings: BKs/SoJ/Thiefs Torment always good. Raven+Dwarf set can be used as well, but you need to change gear/devotions/skills to focus on fire + cold instead of lightning.
Pants: Ele dmg/AR/defense/phys resist/HP/other resists priority. Myth Mavs can be used
Shoulders: Same as pants, Myth Nats great for damage. Some piercing -> elemental conversion GD shoulders also a solid option
Gloves: Soul Drainers great for mana/damage/cast speed. Otherwise look for pants stats (cast/attack speed good too). Laying of Hands great for charged strike focused single target build. Myth Mavs for 3/4 piece bonus is solid. Gauntlets of Ignaffar for pierce -> fire conversion are good too.
Boots: Gores/Myth Mavs for CB. Otherwise Myth IK/Nats for set bonuses, or any boots with high movement speed. Sandstorm Trek great for HP/Crit dmg as well.
Belt: Myth IK for tankiness, myth mavs for set bonus, myth/non-myth tals for flat damage. Myth Chains of Anguish/Arachs for all skills. GD belts for piercing -> fire conversion can be good for sorc builds too.
Relic: Concentration Titans, Lightning Fury proc zon trinket for clear, Conviction Pally torch (only on zon/sorc), Sorc/Zon torches (pally not worth using)
Medal: ele dmg -> annihilus. Max res medals viable for HC.

Components / Augments

Components: Gul runes until 4k AR Pally, 6k AR sorc. Pul/Cham/Zod for the rest. Use 1 Mal if you don't have any other sources of %hp reduction. Legendary components are of course legendary to use if you have any.

Facets: Phys or Pierce to Lightning/Elemental. Elemental better on sorc, lightning for pally. Look at which one has more damage to figure out which is better for conversion.

Other components: Res/HP until you're comfortable with values, Mark of the Traveler boots and Restless Remains gloves are also good.

Augments: HP/AR/Defense/Ele dmg main things to focus on. Armor components should be res until capped/overcapped, HP/defense once you're happy with resists (150hp/16def my personal favorite, although %hp ones are good too)

Skills

Zon skills:
Lightning Fury: Max
Penetrate: Max or enough for AR breakpoint (e.g. lvl 31 is 16% AR, lvl 32 is still 16%)
Critical Strike: Max
Charged Strike: Max for pally variant, # depends for sorc on if you want to melee or just use Hydra for single target.
Retreat: Max - defense and speed
Evade - max or all remaining - reduces entrapment which is nice on bosses
Dodge/Avoid - 1 - remaining. Projectile dodge feels better to me for any points.
Inner Sight - 1- remaining remove some enemy defense.
Jab: 1- remaining - AS and AR boost.
Power Strike: 1-remaining very small damage boost as most of the damage is in the charged strike projectiles, not the melee hit.
Valkyrie - 0-1 point - pretty weak but can draw some aggro.
Slow Missiles - 0-1 point for debuff/devo proc. Doesn't do anything on bosses but can be nice in SR.
Decoy: 0-1 point - draw aggro
Pierce: DO NOT PUT ANY POINTS, IT DOES NOTHING FOR YOU

Sorc variant:
Hydra: Max (can skip if you only want to use charged strike for single target)
Enchant: Max
Energy Shield: Max
Pathology: Max
Lightning Mastery: Remaining-Max
Fire Mastery: Remaining-Max if using hydra, 1 point otherwise.
Frozen Armor: remaining or max
Shiver/Chilling Armor: 1-extra
Blizzard: 1 for CB procs
Cold Mastery: 1 for CDR/max res. Hydra build can put points until CDR breakpoint (1.4 or 1.3s cd)
Teleport: 1 for movement
Frost Nova/Nova: 1 point in on of them if you want for breaking barrels (LFury is pretty good on its own though)
Meteors: 0-1 for more CB/leech procs

Pally variant:
Conviction: Max
Holy Shield: Max
Charge: 1 point for movement
Zeal: 1-remaining, keep on left click for more attack speed and AR
Fist of the Heavens: 1-max Solid single target damage and procs CB quickly. Also used to leech at range.

Extra Information

Stats: Really depends on what you want. Generally, dex for the AR breakpoints listed in components, enough intelligence to not have mana issues, rest into strength for tankiness. On pally variant, I ended up with 80/20 str/int, no points in dex.

Sorc variant - higher possible single target, smooth leveling with Hydras. More micro intensive on bosses as you'll need to juggle pathology, hydra, blizz, melee, etc.

Pally variant - my personal preference for more tankiness and conviction. Easier gearing overall as AR shouldn't be a problem at all. Single target is a little lower than sorc, but between maxed jab and zeal, your will have capped attack speed for very good Charged Strike damage.

Devotions: Gets a little confusing here - this is a rough outline but lots of small tweaks possible. Purple and Blue crossroads for the setup as outlined. 5 in tree of life (skip %hp/%regen), 5-6 in korvaak, 3-5 in obelisk of menhrir, 4 in azrakaa, 5 in attack seru. 2 points in Light of Empyrion is really good as well, especially if you have fire damage. 4 points in Leviathan or Vire's can be good for phys res and other stats. 3 point in Obelisk always at least, 5 can be good for block/stun/freeze res if you need it. Build has Lotus, but Magi is better if you're using a caster offhand for Hydra CDR. Solemn Watcher <-> Ulo's and Empty Throne <-> Owl are interchangeable. Wraith for Harvestman's can be good if you want more T3 devotions. Can drop purple xroad + toad for Owl/Empty Throne + Hawk (gives up 2 points elsewhere).

Mercenary: A4 offensive my favorite, A4 defensive to cap res if needed, or A5 battle orders for more HP are solid as well. While leveling/bad gear, A3 lightning can be good for some flat damage.

Leveling Guide (If Applicable)

Sorc variant: Sorc leveling is easier IMO, start with sorc, charged bolt or any skill til level 15, respec and go 40 in sorc mastery, 1 in warmth, rest in Hydra. Early Leaf or unique staff until Spirit + Splendor. Can use maxed hydras + leaf and go into hell easily. When you can, switch to Serenity/Myrinas/any javelin and use lightning fury for clear (would wait for ~lvl 60 with maxed Hydra, Enchant, Lightning Fury, as well as some points in other passives)

Pally variant: Either pally or zon is fine, I think pally is easier. Smite + Might or Sacrifice + Prayer til level 5 or so. Switch to Holy Bolt and use that or Blessed Hammer for rest of normal. Max Fist of the Heavens for single target (won't need until late norm/nm).

Leveling as zon: If you want to level as zon, I'd suggest bows until level 10 or so, then switching to charged strike until level ~30. Level 30, max lfury + charged strike, rest in passives.

Any and all references, terms, pictures, or information are a Registered Trademark of their respected owners.

2020 Created and Edited by Uncensored.  This site is not affiliated with Blizzard Ent. or Crate Ent.