Act II
Lut Gholein
Lut Gholein, often called the Jewel of the Desert, is the main trading port in Aranoch and the midpoint between the Western Kingdoms and Kehjistan beyond the Twin Seas in the East. (1)
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NPCs: Jerhyn, Deckard Cain, Atma, Lysander, Greiz, Fara, Elzix, Meshif, Geglash, and Kaelan
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Quests: Radament's Lair, The Horadric Staff, Tainted Sun, The Arcane Sanctuary, The Summoner, The Seven Tombs
Quest:
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Halls of the Dead Level II
Level II has a Waypoint located in the bottom left hallway, and the entrance to Level III is located in the upper right hallway. Its always the same, no need to hunt for it.
Area Foe:
Returned, Hollow One, Decayed, Desert Wing, Spear Cat, Mummy Sarcophagus, Dried Corpse (sarcophagus)
Quest:
The Horadric Staff (Part I): Get Cube
Halls of the Dead Level III
This is the famous location of the Horadric Cube. You'll use the cube as a mobile runeword crafting bench. Check out the section on Runewords to learn more.
Area Foe:
Returned, Hollow One, Decayed, Desert Wing, Spear Cat, Huntress, Mummy Sarcophagus, Dried Corpse (sarcophagus), and Blood Witch, the Wild
Quest:
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Maggot Lair I
The Maggot Lair is condensed into only two zones in this mod, makes it way more streamline. But unfortunately it can still be a pain to navigate. Level II has only three spawn locations.
Area Foe:
Sand Maggot, Sand Maggot Young, Rock Worm, Rock Worm Young, Scarab, Death Beetle, Black Locusts, Flying Scimitar
Quest:
Arcane Sanctuary (Part IV)
Palace Level II
Make your way to the middle of the Palace Level II to find the portal to the Arcane Sanctuary. Be advised, there is always a Unique mob near the portal, if your not geared they could be very deadly.
Area Foe:
Blunderbore, Invader, Dune Beast, Horror Archer, Horror Mage
Quest:
The Summoner
Arcane Sanctuary
The Arcane Sanctuary works a little different then the original game. I portal will spawn at each end of the zone. But the summoner will only spawn at one. You still need to kill the summoner to progress the story. It was done this way to fix a bug of the portal not spawning.
Area Foe:
Hell Clan, Ghoul Lord, Specter, and The Summoner.
Quest:
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Canyon of the Magi
The Canyon of Magi and the search for Tal Rasha's Tomb works differently in this mod. No need to look at the symbols. All you have to do is find which Tomb you are able to enter. Only one will have the blue glow from it.
Area Foe:
Hell Cat, Hell Slinger, Devourer, Devourer Young, Steel Scarab, Crusher
Quest:
The Seven Tombs
Tal Rasha's Tomb
Tal Rasha's Tomb is the same every time. Once you have found the door to Duriel's Chamber once, you'll be able to find it again and again.
Area Foe:
Gorebelly, Steel Scarab, Burning Dead, Unraveler, Ghoul Lord, Apparition, Preserved Dead, Mummy Sarcophagus, Flying Scimitar